Wednesday, July 30, 2014

Through the Mud & Blood Simplified

Actually Through the Mud and the Blood Very Lite. I finally got my "crew" to the painting table. The results won't win any competitions, but you have to start somewhere.

And here are some that I've been working on - for way longer than I care to admit. But they are almost finished.

Then it was off to the gaming table for an expedited version of Through the Mud and the Blood, aka "Patrick's Rules". I guess you could say the game comes with a lot of sound effects and relies on the development of special characters that seem to have unlimited access to "The Luck of the Devil" card that provides them with immunity to snipers, tank tracks, heavy machine guns, gas, barbed wire, bayonets, bullets, and shelling. These characters also seem to benefit from the "Storm Trooper Move" borrowed from Flames of War, allowing them to traverse extraordinary distances along trenches, over sodden stretches of No-Man's-Land, and shell craters.
You'll find a short excerpt below.


  1. Hmmm.... Having special characters like that my keep my son's interest longer. Typically he will last a few phases of Chain of Command before requesting "can we just have free play Daddy?" Still as long as they have fun.

  2. Very cool! Nice "sweat shop" you have going one there ;)!

  3. I think I like their rules better. Besides every game needs sound effects (I make our players make the sounds when the tanks move...). Great stuff!


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